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Tuesday, December 14, 2010

If you were a basic D&D character


Hola ya´ll. This is Michael, or as the students spell it, Mikle/Mikul/Mikel.

Have some time before my next class so I decided to make the fellow Warp Zone Nerds into basic D&D characters. If you want to do the same look up srd20 ( http://www.d20srd.org/indexes/classes.htm ) on google or contact me for help. I made the character's abilities using a 32 point buy using the point buy calculator found here http://www.enworld.org/forum/d-d-legacy-discussion/169520-how-does-point-buy-work.html . Also, I will try to give each character a flaw/benefit that will both help and hurt the character and make them more unique.

First, and foremost. Thomas.

Thomas the Wordslayer, also known as Thomas the Bat Man, is a Lawful/Neutral human Wizard. Thomas does his best to enforce the law by settling disbutes. He often feels that taking the law into his own hands will be better but he does his best not to. He is fully capable of feats that allows him to do things from convincing someone that they need to obey what he says to simply fireballing a room. He has an extremely high Intelligence and uses his photographic memory to his advantage. He tends to lean towards using magic instead of brute physical strength to get things done. While he has an average Charisma score he is able to substitute that with his high Intelligence score when it comes to debate, easily being able to manipulate others, and this is before his use of magic. He will, however, have to be able to sway the argument into an intellectual manner of facts. In other words he would not be able to convince someone to leave his guard post, just because. However, depending on the situation, he could convince him that he is fighting for the wrong side by giving the history of whom he is working for. The Ability change used will have to be approved by the DM per scenario. Also, he can only do this once successfully per gaming session.

Due to his high dependence on Magic, he has a high Intelligence and Wisdom with a average Charisma. However, due to this he has a lower Strength, Constitution and Dexterity. He is an important person to have in a fight and in other varying situations but he will need to stay in the back lines when it comes to a struggle. Still his enemies will have to get close to him first in order to make him worry.

For his use of word manipulation he is known as Thomas the Wordslayer. In some circles he is known as Thomas the Bat Man because of his unusual choice for a familiar, a bat.

Thomas's Ability Points and bonuses before any modifications are made are:
Str 9 - 0
Dex 10 - 0
Con 10 - 0
Int 18 - 4
Wis 15 - 2
Cha 11 - 0

He has a custom made flaw/benefit:
Photographic Smugness:
He has photographic memory which allows him to be able to skip the preparing spells in the morning process. He will still have a limited amount but he will have to keep track of the scores just like a sorcerer. However, he knows he has a photographic memory and is smug about it. In gameplay the character should play this smugness in an "I'm better than you" attitude. Because of this, the character receives a -3 in Charisma.

Well, more to come. Hope you enjoyed this. Until next time, when we see Chase the Wise, our mighty Bard, I'll see you.

Michael